flam3-animate vs flam3-genome
I was wondering what the difference is in how flam3-animate interpolates between keyframes/genomes vs. how flam3-genome interpolates between two genomes. Flam3-animate doesn't appear to have an option for outputting the genetics of tweened frames, so I'm going off some basic tests I've done.
I quickly commented out the flam3_rotate lines from spin_inter in flam3-genome.c and recompiled to run on a a test I had done. There still appears to be some difference beyond the rotation, unless commenting out those two lines wasn't enough. The specific animation I'm looking for is the fade-in and out of a julian xform. With animate, a ring sweeps over the fractal. With genome, the image seems more static. I've got 4 videos of the same loop done with flam3-animate, flam3-genome, my version of flam3-genome, and one of my version with the inverse relationship between the size of the linear variant and the size of the julian variant on the phasing-in xform. The final one is the most dull.
https://dl.getdropbox.com/u/82350/flam3-animate.x264.avi
https://dl.getdropbox.com/u/82350/flam3-genome.x264.avi
https://dl.getdropbox.com/u/82350/flame-genome-norot.x264.avi
https://dl.getdropbox.com/u/82350/flam3-genome-norot-nolin.x264.avi
The specific effect I'm looking for is in this longer video at around the 18s mark. https://dl.getdropbox.com/u/82350/bigbang.avi
What exactly would I need to do in spin_inter to get the same control points to pass to interpolate? I'm sorry, not much of a programmer.
every image written has its
every image written has its genetics in the metadata so you can check that if you want.
what do you mean "how flam3-genome interpolates"? because it has a bunch of sub-commands that do different things, see the wiki. do you mean the sequence operator?
it would help if you posted the genomes and commands you used to generate the videos.
The genetics I was using are
The genetics I was using are here.
I think I figured out my question. Since I was messing with polars in Apophysis, I was seeing polar rotation when previewing and the flam3-animate, with frames further apart, was just using linear coordinates and looked different. When I tried to get the genomes output, I was assuming using genome would output similar to flam3-animate as I didn't really understand what was going on prior to the flam3_interpolate call I saw in flam3-genome. I see what you mean by the methods it uses and see what my issue means.
Also, thanks for the tip on the genome being in the metadata. I didn't realize that.

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