Any can help me to start use Flame?

I got the Flame for AF, but im not really how is the best way for start to make my own fractal flames, have any tutorial about how can start to learn??
thanks so much

the After Effects version is

the After Effects version is obsolete, I recommend you try one of the interfaces listed here.

But i can make animation

But i can make animation movies whit aphosys?? and how long is the render for that??
Really thanks MR Spot for you help!

yes you can make animations

yes you can make animations with apophysis (and especially in combination with the FLAM3 tools). the render time depends on quality, complexity, and resolution. the current code is much faster than the After Effects version.

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and have available a video tutorial for learn to do that, im not programer for me is complicate render using tool from outside the software, or where can find info about do that.
Thanks again Mr Spot!

Animating isn't

Animating isn't super-complicated unless you are trying to exert lots of control over each frame in the animation. This script will do what you need for you: http://apophysis.wikispaces.com/space/showimage/tw_morphPrvRen.asc, but the general idea is to get a number of keyframes, put time="x*keyframes" where x is the frame index starting at 0 and keyframes is the length of each leg of the animation.

The flam3 suite all use environment variables rather than cli arguments, so you will have to set the env variables for rendering. For flam3-animate, you will only require the in variable, so open a command prompt (start->run type "cmd"), cd to the directory of your flame file, type "set in="flamefile" and type flam3-animate.

All this information can be found in the readme, which is quite good (even if I feel it misses a few concepts). http://flam3.com/README.txt

Which concepts?

If you indicate what's weak, I'll update the documentation. The wiki is better for information about animation.

Electricsheep Wiki

Erik Reckase
flam3 developer
AIM: flam3dev

Well, for one, I've been

Well, for one, I've been attempting to experiment with smooth interpolation but am unable to do so - some information on what type of tranformations can be interpolated using catmull-rom would be helpful for that. I can post flam files that have failed to work with smooth, but I've been mainly working with rotations and small movement along the Y axis or some form of a polar rotation around the center. As 1 trianle's being rotated uniformly for 8 or so frames and I'm only animating the second through seventh, it feels like it should work, but I'm not able to get it to work with 2.7.15. How transforms are interpolated isn't explained very well at all. f3-genome also seems to have more than 1 method of interpolating between flames, and none of that's fully explored. I've dug into the code so I can see some of the picture, but as I'm learning as I go with both C and the math behind the program, I find that it's difficult to get a full picture.

One instance is a flame with 2 transforms: one with Coefs [1,0,0,1,0,0] and the other the same but rotated 45' counterclockwise in Apo [0.707,0.707,-0.707,0.707,0,0] as the first keyframe. The second keyframe will just be the same first triangle with the second rotated 90'. Looking at the code I see that it appears to convert to polar before transforming, but the length of each triangle side changed through the animation creating a noticeable bump in the animation. If the transformation is itself solely polar (like a rotation), and the program appears to convert to polar, it seems like the animations would be smoother in general, so maybe an abstract about what happens would be helpful. I know you can check this in genome, but as I said, genome's method of interpolation is different from straight up animate with keyframes, and the animate animation is the one I prefer to work with. Getting at EXIF data isn't the most pleasant thing in the world, so I've tried the write_genome option and get segfaults (maybe that's a bug report and not an issue with the documentation).

Some of the other sections are incredible, like the ones on filters and such. The pages pertaining to what, exactly, animate and genome are doing to your flames is quite sparse. Are there papers on those topics or is that limited to discussions of the renderer only?

write_genome

I discovered the segfault with write_genome myself about a week ago, and I've fixed the bug. Now, as far as the convert to polar...these interpolations are only used if you specify interpolation_type='log' - so when using flam3-animate to interpolate without rotation, you may still be using 'linear', which explains the 'bump' in the triangle legs.

I should note here that I've added some fun stuff to flam3-genome for the 2.7.16 release in addition to the write_genome fix: there will be a clone_all mode, which will allow you to apply a template to every flame in a file, and there will also be an animate mode, which will generate the sequence that results from flam3-animate without actually calling flam3-animate. I'll contact you through your email (thanks Chris U) for more details about your problems.

Erik Reckase
flam3 developer
AIM: flam3dev

I see where I was getting

I see where I was getting confused with the interpolation and interpolation_type tags. I'm doing a test render now to see how the difference is, but I'm also very much looking forward to .16 for the write_genome fix and the animate mode.

[edit]The interpolation_type="log" worked and gave me an incredibly smooth animation. Thanks so much for your help.